Strengths
Adjustable work formats boasting best-in-class resource counts
A variety of work formats are possible, including having the designers work on-site or from a remote environment, in order to best meet our clients’ needs. We can also make adjustments to the team on the fly, for example by rapidly deploying additional staff as necessary.
Reliably high quality assets thanks to thorough oversight
We are constantly raising our designers’ skills levels through initiatives such as our in-house high-end CG training program. All projects undergo quality checks by seasoned designers, so no gaps in quality occur between the various teams and projects.
Experienced PMs ensure smooth progress
Our project managers are seasoned designers who have worked on 3DCG projects across multiple companies in the industry. They lead our projects by rapidly responding to issues and remaining in close contact with the client regarding proposals and ideas. Even clients with little experience with outsourcing can rest easy knowing their project is in good hands. We use our expertise to quickly resolve issues, foreseen or otherwise.
Services Provided
We put together the ideal suite of services for each project we undertake. With literally hundreds of projects under our belt, we have the experience and expertise to produce modeling and animation perfectly adapted to maximize the impact of your titles.
Modeling (Characters/Backgrounds)
We can handle everything related to 3DCG modeling for real-time content, from low-end to high-end projects and characters to backgrounds. We are particularly skilled at major, long-term projects and those projects that require a large volume of models.
Character Modeling
Our character models run the gamut from stylized to lifelike characters. We can also combine this work with 2D designs of costumes and accessories for avatars that work with our models.
Backgrounds
We create a wide array of backgrounds which include models of landscapes, plants, cities and castles, and we can also handle the layout work in Unreal Engine and other game engines. We can create level designs, white box productions, and art that utilizes white boxes and rough modeling based on the plans provided.
Animation (In-game/Cutscenes)
We have experience with everything from realistic to heavily stylized animation. For in-game animations, we can put together proposals for character and monster motions, facial expressions, hair and clothing movements, and more. Cutscenes, for their part, are often heavily dependent on other parts of the production process, but we have a very flexible work structure that allows us to proceed regardless of the stage of development that storyboards, previs, models or the scenario are currently in.
In-game Motions
Our portfolio includes in-game motions for fighting games, action games, JRPGs and many other genres. Feel free to turn to us anywhere from the initial ideas onward.
Cutscenes
We can handle any and all genres of cutscenes, from motion-captured scenes focused on realism to stylized worlds with hand-made animations. Our flexible production workflow can carry you from written or visual storyboarding through previs and beyond.
Support Structure
Our structure allows us to handle rapid deployment to augment staff as necessary, and our project managers, designers themselves, handle everything from sales and client meetings to estimates and contracts. You are always in good hands with us.
Project Team Example (Small)
Project Team Example (Large)
Request Flow
Contact
Please contact us via our contact form. A representative will be in touch with you within several business days.
Consultation
We get a feel for the overall project by asking questions about the game’s concept, desired style, required functionality, etc.
Estimate/Proposal
We provide a service proposal tailored to your particular budget and scheduling needs. This is where we will propose the initial specs.
Scheduling
We will draw up a detailed schedule, clarifying the timing needed for the client’s tasks and resources.
Production/Mass Production
We proceed with production while allowing time for client review. When entering the mass production phase, we maintain consistent quality while maximizing efficiency.
Delivery
We provide the final deliverables to you as per your requested specifications and format.
CASE STUDIES
- VIEW MORE2024年11月7日発売 Mario & Luigi: Brothership Publisher:任天堂株式会社アート制作(2DCG)
- VIEW MORE2024年2月発売 FINAL FANTASY VII REBIRTHアート制作(3DCG)
- VIEW MORE2023年6月発売 FINAL FANTASY XVIアート制作(3DCG)
- VIEW MORE2023年5月12日発売 The Legend of Zelda: Tears of the Kingdom Publisher:任天堂株式会社アート制作(3DCG)
- VIEW MOREProfessional Baseball Spirits Seriesアート制作(3DCG)
- VIEW MORE2023年1月発売 Forspokenアート制作(3DCG)
- VIEW MORE2022年11月発売 Pokémon™ Scarlet and Violetアート制作(3DCG)
- VIEW MORE2022年01月発売 Pokémon™ Legends: Arceusアート制作(3DCG)
- VIEW MORE2021年04月発売 New Pokémon Snap™アート制作(3DCG)
- VIEW MORE2020年06月発売 Ninjalaアート制作(3DCG)
- VIEW MORE2020年04月発売 FINAL FANTASY VII REMAKEアート制作(3DCG)
- VIEW MORE2019年11月発売 Pokémon™ Sword and Shieldアート制作(3DCG)
- VIEW MORE2018年12月07日発売 Super Smash Bros. Ultimate Publisher:任天堂株式会社アート制作(3DCG)
- VIEW MORE2017年12月1日発売 Xenoblade Chronicles 2 Publisher:任天堂株式会社アート制作(3DCG)
- VIEW MORE2017年03月3日発売 The Legend of Zelda: Breath of the Wild Publisher:任天堂株式会社アート制作(3DCG)
- VIEW MORE2016年11月発売 Pokémon™ Sun and Moonアート制作(3DCG)