QA/Testing Case Studies

Countless Debugging Projects Completed

Thanks to our peerless industry network, we frequently receive debugging requests from some of the biggest gaming companies as well as famous web and SNS services. This page introduces just a small sample of those projects.

For confidentiality reasons, we cannot list specific product names, but we have experience with all major platforms, including PS5, PS4, Nintendo Switch, Steam, arcade cabinets and smartphones. The work we have done includes standards checking, systems checking, and online network checking for a variety of genres.

Game Debugging

Case #1: Role Playing Action Title

Number of Testers

30-70 testers performing checks 

Check Content

  • Basic functionality checks across the entire app
  • Creation of test item list from specs
  • Game spec checks (including UI, text, BGM/SE, game sequence, etc.)
  • Microtransaction validation (loot box checking, notice consistency, etc.)
  • PN checks (notice checking)
  • Multi-device validation (integration with Facebook, Twitter, LINE and other SNS services)
  • Behavior checks associated with standard app validation (updates, internal/external memory overuse, maintenance periods, etc.)
  • Irregularity checks (checks when irregularities occur with the device’s functionality, such as notice arrival, email arrival, suspend/resume, sleep, task completion, connection loss, etc.)
  • Fix checks, bug investigation and validation, bug reports
  • Regular meetings

Case #2: Sports Game

Number of Testers

25-30 testers 

Check Content

  • Basic functionality checks across the entire app
  • Creation of test item list from specs
  • Game spec checks (including UI, text, BGM/SE, game sequence, etc.)
  • Balance checks (conducted across the app and including proposals for improvements)
  • Rights check (copyrights, portrait rights, problematic language that could lead to complaints, etc.) 
  • Microtransaction validation (loot box checking, notice consistency, etc.)
  • PN checks (notice checking)
  • Multi-device validation (integration with Facebook, Twitter, LINE and other SNS services)
  • Behavior checks associated with standard app validation (updates, internal/external memory overuse, maintenance periods, etc.)
  • Irregularity checks (checks when irregularities occur with the device’s functionality, such as notice arrival, email arrival, suspend/resume, sleep, task completion, connection loss, etc.)
  • Fix checks, bug investigation and validation, bug reports

Overseas Validation

Case #1: Major Game App

Amount of Testing

1-2 man-days

Test Environment

Smartphones

Check Content

  • Various checks such as reviewing the store pages for the app in the stores for each of the countries the app is distributed in as well as confirming that currency is being converted properly

Case #2: Livestreaming Platform

Amount of Testing

70 man-days

Test Environment

Windows 10 (IE11, Latest Chrome Version)

Check Content

  • Testing behavior and display when prohibiting access from selected countries and when the web page automatically updates its language settings based on the country the IP address is connecting from